Salvador Bros

Demo build · opening options

Four ways to open the site.

Everything below the hero is identical on all four. Only the opening changes, so you can put two of these side by side and the rest of the page does not move.

Options B, C and D use Shella's real footage of the horse. Option A uses the generated arena imagery we built the first demo on. Each one lives at its own link and none of them overwrite each other.

The generated arena opening, wide on a dark arena.
Option A

The dive

The original. Generated arena imagery, full screen, driven by scroll: it pushes from the wide arena into the orange binding on the pad as you go.

Full screen · scroll driven · generated imagery

The real horse working, framed beside the statement.
Option B

The horse, framed

Real footage in a tall frame that runs off the right edge, statement and the pad beside it. Plays on its own the moment the page loads. The sharpest of the three horse options, because the picture stays close to the size it was shot at.

Framed · plays on its own · real footage

The real horse filling the screen behind the statement.
Option C

The horse, full screen

Same footage cut wide so it fills the screen corner to corner, statement over the top. The most cinematic of the four. Softer than option B, because a phone-shot picture is being stretched to a desktop screen.

Full screen · plays on its own · real footage

The real horse filling the screen, moving only as you scroll.
Option D

The horse, on the scroll

Option C's picture, but the horse only moves when you move. Scroll forward and he works, stop and he holds, scroll back and he goes back. Same trick the rest of the page runs on, so the whole site reads as one piece.

Full screen · scroll driven · real footage

Placeholder imagery still sits below every hero. The pad shots, the layer breakdown and the closing frames are generated stand-ins waiting on Shella's shoot. The pressure photographs and the pad detail in the hero are real.